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13th Age: Glorantha
Retail: $54.95
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Item #: 9781568825007 -

Create your group’s unique Gloranthan campaign using 13th Age: the d20-rolling game of heroic fantasy, escalating combat, One Unique Things, and limb-ripping owlbears!Developed by Rob Heinsoo and Jonathan Tweet.For Game Masters, 13th Age Glorantha includes:More than 80 pages of monsters and enemies fully compatible with any 13th Age campaign, including Chaos priests, dragonsnails, scorpionmen, Crater Makers who call down the Moon, and the awesome Chaos demon known as the Crimson Bat.More than...

13th Age: Shards of the Broken Sky
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Item #: 9781912324309 -

Flying realm down! A 13th Age Roleplaying Game sandbox adventure for player characters level 1-7 (and a bit beyond). When the flying realm of Vantage crashes to earth in the Dragon Empire, a long-kept secret is revealed: it was the control point for magical wards that kept a dozen ancient evils in check. The icons have offered you rival opportunities for glory, plunder, and/or heroic sacrifice in Vantage. Will you rescue its survivors? Restore its magical wards? Or loot everything that isn’t...

Acute Paranoia
Retail: $49.95
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Item #: 9781908460790 -

Welcome to Acute Paranoia! This massive upgrade to Paranoia gives you new ways to play and enjoy the darkly humorous Paranoia experience. You know, the one where everyone accuses each other of treason and characters die repeatedly but everybody laughs and has a great time?

Adventures in Middle Earth: Lonely Mountain Region Guide
Retail: $39.99
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Item #: 9780857443427 -

With Smaug the Dragon defeated and the Dwarves of Erebor returning to their ancient mansion, the land east of Mirkwood resounds once more with the din of hammer on anvil. King Bard has completed the rebuilding of Dale, the City of Bells. The furnaces of the Lonely Mountain are relit, and the toy-market is reopened. Travellers, merchants and adventurers turn North once again to seek their fortunes as hope returns to Wilderland.Packed with new information on some of the best-known locales and...

Adventures in Middle-Earth: Bree-Land Region Guide
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Item #: 9780857443410 -

Welcome to Bree and The Inn of the Prancing Pony!Nestled at the foot of the ancient landmark of the Bree-hill, Bree and The Prancing Pony provide a welcome respite from the trials of the road. With a wisdom all its own, Bree has endured for centuries, minding its own business and serving passing travellers with good food and better beer.Surrounded by deserted and dangerous lands, and watched over by the mysterious Rangers of the North, Bree is the ideal place to begin a new journey or take a...

Adventures in Middle-Earth: Eriador Adventures
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Item #: 9780857443311 -

This action-packed set of adventures takes your Company around ruin-haunted Eriador, and is the companion volume to the Rivendell Region Guide.Children kidnapped in the night, unusually cunning Trolls, a mysterious caravan, the fate of a company of Hobbits, the legacy of the Dúnedain and an evil awakening beneath the barrows – six new stories set in the ancient land of Eriador. Six adventures that need a company of heroes to undertake them.Eriador Adventures contains six ready-to-play...

Adventures in Middle-Earth: Loremasters Guide
Retail: $39.95
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Item #: 9780857443113 -

Packed full of advice and ideas to help make your Adventures in Middle-earth 5e games awesome, the Loremaster's Guide brings you:swathes of invaluable setting information brings Middle-earth to lifea Middle-earth bestiary detailing the enemies arrayed against your heroesfights that feel like those in the booksadvice on creating and running Middle-earth adventures and campaignsexpanded rules and options for Journeys, Audiences, the Fellowship Phase, character creation, multi-classing and more! ...

Adventures in Middle-Earth: Loremasters Screen
Retail: $29.95
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Item #: 9780857443236 -

The Eaves of Mirkwood and Loremaster's Screen is an invaluable accessory pack for the Loremaster, aimed to introduce players to Adventures in Middle-earth. You do not even need to own Adventures in Middle-earth to run it!A beautiful and functional four panel, heavyweight Loremaster’s Screen, featuring an inspiring vista of Lake-town on one side and a collection of handy reference tables to keep your games flowing seamlessly on the other. The PDF version features a handy 4 page PDF of reference...

Adventures in Middle-Earth: Mirkwood Campaign
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Item #: 9780857443212 -

The Necromancer may have been cast out of Dol Guldur, but a lingering darkness remains over Mirkwood, a shadow that will grow ever longer as the years draw on – unless a fellowship of heroes step forward and hold back the gloom.The Mirkwood Campaign is a complete campaign framework for Adventures in Middle-earth, set in and around Mirkwood, played out over the course of three decades. It allows you to tell your own epic saga, following your heroes in their quest as the tale of years unfolds...

Adventures in Middle-Earth: Rhovanion Region Guide
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Item #: 9780857443205 -

The Rhovanion Region Guide is an invaluable resource for Adventures in Middle-earth further describing the lands of the River and the Forest – the rolling Vales of Anduin and the trackless forest of Mirkwood. It expands on the descriptions given in the core Guides, offering new sanctuaries and new perils for Player-heroes to discover.Each region is described in detail, listing potential friends and foes, sites of interest and potential adventures.An expanded bestiary contains a host of strange...

Adventures in Middle-Earth: Rivendell Region Guide
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Item #: 9780857443304 -

The Rivendell Region Guide takes your adventures West across the Misty Mountains to the Last Homely House, expanding play into eastern Eriador, covering not only Rivendell itself, but Angmar, Fornost, Mount Gram, Tharbad and everywhere in between. There are also rules for creating your own Magical Treasure; playing High Elves of Rivendell; turning the baleful Eye of Mordor on your company; and facing more powerful adversaries than ever before. This 144-page, full-color supplement includes:...

Adventures in Middle-Earth: Wilderland Adventures
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Item #: 9780857443199 -

There are no safe paths in this part of the world. Remember you are over the edge of the wild now, and in for all sorts of fun wherever you go. Wilderland Adventures contains seven ready-to-play adventures for the 5E OGL-compatible adventures in Middle-Earth complete scenarios that can be played separately, or as an epic campaign.

Amazing Adventures Manual of Monsters
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Item #: 9781936822867 -

In the Amazing Adventures Manual of Monsters you will find scores of creatures both fantastic and benign, alien and supernatural, to challenge your adventurers. Included herein are over two dozen creatures from beyond the pale that have never before been seen in a siege engine product, and some never seen anywhere else. Also included is advice on roleplaying monsters, handling combat with monsters, creating monsters and more! The ultimate manual of deadly creatures for amazing adventures is...

Atlantis: The Second Age
Retail: $49.95
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Item #: 9780984250097 -

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Call of Cthulhu 7E QuickStart Rules
Retail: $9.95
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Item #: 9781568823881 -

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Call of Cthulhu 7th Ed.
Retail: $54.95
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Item #: 9781568824307 -

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Call of Cthulhu: Alone Against the Frost
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Item #: 9781568823706 -

Alone Against the Frost is a solo horror adventure for one player, set during a research expedition to Canada’s Northwest Territories during the 1920s. Here, you choose your own path as you navigate through the story—your choices will determine whether you find success or failure!You take on the role of Dr. L. C. Nadelmann, an anthropologist from the renowned Miskatonic University in Arkham, MA. Accompanied by three of your most gifted and practical graduate students, as well as an experienced...

Call of Cthulhu: Berlin: The Wicked City
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Item #: 9781568824178 -

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Call of Cthulhu: Dead Light
Retail: $14.95
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Item #: 9781568824994 -

With the rise of the automobile in the 1920s, people were no longer tied to the railways as a means of getting to distant locations. For those who could afford the relative luxury of a car, the expanding United States’ highway network brought with it the opportunity to travel and see new places, as well as visit those that the railways didn’t reach—and all at your own pace, too.But the new road network also meant that strangers began making their way into once isolated and secluded locations....

Call of Cthulhu: Keeper Deck
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Item #: 9781568821634 -

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Call of Cthulhu: Shadows over Stillwater
Retail: $37.95
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Item #: 9781568824161 -

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Call of Cthulhu: Terror Australis: CoC Down Under
Retail: $47.95
Price: $47.95
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Item #: 9781568824154 -

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Castles & Crusades Players Handbook
Retail: $29.99
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Item #: 9781936822768 -

With Iron Heel the World Grinds Away Plunge into worlds of fantastic adventure where dragons lie and the undead stalk the shades of your mind's imaginings, where creatures of legend plunder wealth through the horror of their passage. Monsters grim and foul taunt with the ecstasy of gold and glory. Upon the heels of these foes stalk heroes of great might; those who take up sword and shield, who harness eldritch might, those who traverse the narrow corridors in search of sport and those who...

Caturday (5E)
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Item #: 2370009153044 -

Swashbuckling anthropomorphic cat people battle hobgoblins to regain control of their homeland. Refugee strays scrape what lives they can from the slums of foreign cities. Temple cats live as guests in the sanctuaries of other race's pantheons. These are some of the stories of the Caturday. Cast out of their own homeland, forced to wander the world, these mystical, luxury-loving Caturday make fine adventurers. Plus, you know, you get to play a cat. Weird Races takes a different approach to...

Changeling the Lost 2nd Edition
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Item #: 861027000479 -

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Complete Kobold Guide to Game Design
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Item #: 9781936781034 -

The first edition of the COMPLETE KOBOLD GUIDE TO GAME DESIGN laid out concepts, techniques and advice for designing roleplaying games and enhancing adventures. This second edition brings together essays from the original volume, many updated to reflect the changing game design landscape, as well as new essays by veteran designers Jeff Grubb (Dragonlance, Forgotten Realms, Guild Wars), Kelly Pawlik (Midgard Sagas, Empire of the Ghouls), Amber Scott (Dungeons & Dragons, Eberron) and Ray Vallese...

Conspiracy X RPG: The Conspiracies Sourcebook
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Item #: 9781933105338 -

The Conspiracies Sourcebook is a supplement for the Conspiracy X 2.0 roleplaying game. In it, you will find:Details on the history and structure of the National Defense Directorate, including their advanced weaponry reverse engineered from alien technology, as well as details of their operations working both against and collaborating with the various alien races.The true history of The Watch, finally revealing the truth behind the split that formed Aegis and the National Defense...

Dark Heresy RPG: Enemies Beyond (Warhammer 40k)
Price: $70.00
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Item #: 9781633442405 -

Dark Heresy RPG: Forgotten Gods Adventure (Warhammer 40k)
Price: $29.95
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Item #: 9781616619428 -

Deathwatch RPG: Ark of The Lost Souls
Price: $75.00
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Item #: 9781616615925 -

The Space Hulk Mortis Thule drifts silently through the void. Do you dare explore its secrets? Ark of Lost Souls, a supplement for Deathwatch, send Kill-teams on a gripping adventure through the bowels of an infamous Space Hulk over the course of its first three chapters. Then, in the fourth chapter, GMs will find a Space Hulk Generator with which to create their own unique, sanity-shattering settings.

Deathwatch RPG: The Achilus Assault
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Item #: 9781589947832 -

In service to the Emperor, choose which worlds shall be saved... and which shall burn! A sourcebook for Deathwatch, The Achilus Assault includes descriptions of the fires of war raging in the Jericho Reach, from the numberless tides of the Tyranids in Hive Fleet Dagon to the hellish legions of Chaos pouring forth from the Hadex Anomaly and the expansionist aggression of the Tau Empire. The threats presented in this tome provide Game Masters with a surfeit of antagonists and mysteries to...

Deathwatch RPG: The Emperor Protects
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Item #: 9781589947801 -

Defend the Imperium against its greatest foes! The Emperor Protects contains three separate adventures for the Deathwatch roleplaying game set among the war-torn front lines of an Imperial crusade. Can your imposing Space Marines convince the warrior colony of the Feral World Aurum to join the Imperium? Or will they meet their demise upon the surface of a corrupted Forge World? Featuring three new adventures - The Price of Hubris, A Stony Sleep, and The Vigilant Sword - that present dangerous...

Deathwatch RPG: The Emperors Chosen
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Item #: 9781616616564 -

The Emperor's Chosen is a supplement for Deathwatch dedicated to those rare Deathwatch Space Marines who ascend to the status of veteran. This detailed tome lets players delve into the history of the Jericho Deathwatch and honor the heroic veteran Battle Brothers that have come before them. As part of a veteran Kill-team, Player Characters can assume a Heroic Legacy and combat their foes with tactical precision and martial excellence. Then, the included adventure invites Kill-teams to follow...

Deathwatch RPG: The Outer Reach
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Item #: 9781616614782 -

Evil lurks in the darkness between the stars. Will you face it. The Outer Reach, a supplement for Deathwatch, explores the worlds beyond the grasp of the Achilus Crusade, including those held by the ancient Necrons. Meanwhile, this arcane tome gives players and Game Masters never-before-seen access to the enigmatic Dead Cabal, a mysterious circle of warrior-scholars who have devoted their lives to fathoming the unfathomable. Bring the light of the God-Emperor to the dark corners of the Jericho...

Deathwatch: Jericho Reach
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Item #: 9781589947856 -

The Jericho Reach is an exciting new supplement for Deathwatch! This comprehensive tome provides in-depth information on the struggles of Kill-teams currently operating throughout the Reach. Each chapter delves into detail on the personalities, planets, and themes of a specific salient, while providing players and Game Masters alike with important resources for integrating the setting more deeply into their campaigns. What's more, The Jericho Reach includes a full adventure. When Watch...

Deathwatch: Rising Tempest
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Item #: 9781616614003 -

Doctor Who: Adventures in Time and Space: The Eighth Doctor Sourcebook
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Item #: 9780857442482 -

This is the Doctor, but probably not the one you were expecting. After being shot in a gang war in San Francisco, the Doctor regenerates just in time to stop the Master once more. This eighth incarnation had much to contend with, not least the Time War and another fateful encounter with the Sisterhood of Karn. This Sourcebook for the Doctor Who Roleplaying Game explores the Eighth Doctor’s adventures on Earth and beyond. With detailed information on all the allies, enemies, aliens and gadgets,...

Doctor Who: Adventures in Time and Space: The Eleventh Doctor Sourcebook
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Item #: 9780857442635 -

When Amelia Pond was seven-years old, she had an imaginary friend – the raggedy Doctor who crashed into her garden in a blue box. When she grew up, on the night before her wedding, her imaginary friend came back to take her on the adventure of a lifetime. Travel to Venice, into the heart of a crashed spaceship, visit the White House and Area 51 and journey to the centre of the TARDIS. Save the world, get married, meet the TARDIS in human form and team up with past incarnations to save...

Doctor Who: Adventures in Time and Space: The Fifth Doctor Sourcebook
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Item #: 9780857442093 -

Brave heart, my friends… Betrayed by the Master and left to die on Logopolis, the Doctor faced the most difficult regeneration yet – but it’d be nothing compared to the heartbreak, betrayal and loss that was to come. Fly Concorde through time, re-enact the English civil war, play in a ripping game of cricket and race yachts around the Solar System for the greatest prize of all. Witness the return of some of the universe’s greatest foes, restored and deadlier than ever, and thwart their...

Doctor Who: Adventures in Time and Space: The First Doctor Sourcebook
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Item #: 9781907204975 -

The adventure’s just beginning! Return to where it all began, to a junkyard on Totter’s Lane. Visit Skaro for the first time. Wander the fourth dimension, travelling through all of space and time from the dawn of humanity to the far far future, with unexpected dangers and enemies along the way. Touch alien sands, and see strange birds wheel in a distant sky. This Sourcebook for the Doctor Who Roleplaying Game explores the First Doctor’s adventures on Earth and beyond. With detailed information...

Doctor Who: Adventures in Time and Space: The Fourth Doctor Sourcebook
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Item #: 9780857441768 -

‘First things first… would you like a jelly baby?’ Freed from exile on Earth, the Doctor returned to wandering, drawn to some of the great battles of the cosmos. Team up with a fellow Time Lord and a robot dog, explore E-Space, search for the Key to Time and return to Gallifrey as its saviour. Uncover the secrets of the Pyramids of Mars, change the destiny of the Daleks and thwart the machinations of the Master. This Sourcebook for the Doctor Who Roleplaying Game explores the Fourth Doctor’s...

Doctor Who: Adventures in Time and Space: The Ninth Doctor Sourcebook
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Item #: 97800857442529 -

Fantastic! The last of the Gallifreyans, the Doctor returned to Earth, haunted by what they had done to end the Last Great Time War. Witness the Earth’s destruction as the sun expands, unmask aliens in the British government, dance with Rose Tyler and team up with Captain Jack to save the world. Discover the fate of the Daleks, prevent World War Three, and uncover the secret of Bad Wolf! This Sourcebook for the Doctor Who Roleplaying Game explores the Ninth Doctor’s adventures on...

Doctor Who: Adventures in Time and Space: The Second Doctor Sourcebook
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Item #: 9781907204982 -

This Sourcebook for the Doctor Who Roleplaying Game explores the Second Doctor’s adventures on Earth and beyond. With detailed information on all the allies, enemies, aliens and gadgets, as well as examining each of their adventures, the book contains a wealth of material for the Doctor Who Roleplaying Game, and is also a fact-packed resource for fans of the show! Travel by Transmat as well as TARDIS, meet the Highlanders and the Ice Warriors, find Yeti in the Himalayas and on...

Doctor Who: Adventures in Time and Space: The Seventh Doctor Sourcebook
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Item #: 9780857442420 -

You can always judge a man by the quality of his enemies! Having survived an assassination attempt from their own future self, it is the Rani who forces the Doctor to regenerate once more, into an incarnation that is every bit as sharp, cunning and eccentric as their predecessors. Battle dragons, psychic clowns and out-of-control robots, match wits with the Rani, the Master and Fenric, and destroy Skaro, the home world of the Daleks! This Sourcebook for the Doctor Who Roleplaying...

Doctor Who: Adventures in Time and Space: The Sixth Doctor Sourcebook
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Item #: 9780857442161 -

“It’s time for a change my dear, and not a moment too soon.” After making the ultimate sacrifice to save Peri in the Caves of Androzani, the Doctor regenerated into the most flamboyant, arrogant, and frightening incarnation yet. Save Earth from Halley’s Comet, do battle with the alien mastermind Sil (twice), and face not just the Master, but the Rani too! Return to past adventures, battle terrible foes old and new and face the ultimate test – the trial of a Time Lord. This Sourcebook for the...

Doctor Who: Adventures in Time and Space: The Tenth Doctor Sourcebook
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Item #: 97980857442581 -

Allons-y! After sacrificing a regeneration to save Rose Tyler, the Doctor immediately has to defend the Earth from alien invaders in a dressing gown. Travel back to Pompeii, forward to the end of the universe and set off on a memorable voyage on the spaceship Titanic. Discover you are not alone, find out who Harold Saxon is and thwart the return of the Time Lords (again). This Sourcebook for the Doctor Who Roleplaying Game explores the Tenth Doctor’s adventures on Earth and beyond....

Doctor Who: Adventures in Time and Space: The Third Doctor Sourcebook
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Item #: 9780857441676 -

Exiled to Earth and prevented from travelling in time, the Doctor became UNIT’s scientific adviser and defended Earth against all manner of sinister threats! Face the plastic horror of the Autons, stop hordes of alien spiders and thwart the machinations of dangerous conspiracies! We’re running out of time, so quick – reverse the polarity of the neutron flow! And above all, beware the Doctor’s ultimate nemesis – beware the Master! This Sourcebook for the Doctor Who Roleplaying Game explores the...

Doctor Who: Twelfth Doctor Sourcebook
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Item #: 9780857443335 -

This Sourcebook explores the Twelfth Doctor's adventures on Earth and beyond. With detailed information on all the allies, enemies, aliens and gadgets that they encounter, as well as examining each adventure, the book contains a wealth of material for the Doctor Who Roleplaying Game, and is also a fact-packed resource for fans of the show!Gifted a new series of regenerations after rescuing the home-world they once thought they doomed, the Doctor barrelled back into action. With a new lease of...